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Michael Okuda Says Next Generation on Blu-Ray Will Feature New Remastered Special Effects in Few Scenes

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By GustavoLeao / 23:22, 24 January 2012 / General Star Trek

TrekMovie.com posted the first part of a new interview with Michael and Denise Okuda in which they talk about their work on the Blu-Ray sample disc Star Trek The Next Generation The Next Level. Here is an excerpt.

TrekMovie: With regards to effects originally done in video – such as phasers, photons, transporters – are those all being redone in CG?

Mike Okuda: Over the course of the series, many different techniques were used. For example, some phasers and photons were film elements, others were purely video creations. For example, the beautiful shot of Deneb IV ("Encounter at Farpoint") was actually a matte painting  done by Industrial Light and Magic, and that was done on film. The planet is pretty much dead on with what was done in the original shot. Whereas in "Sins of the Father," the planet existed only in video resolution, and so Max Gabl at CBS Digital actually did a new planet.

TrekMovie: Speaking of "Sins of the Father," I noticed that the opening shot of the Enterprise and the Klingon ship looked a bit different. Was that computer generated? And how do you choose when to use a CGI version of the Enterprise or other ships?

Mike Okuda: Virtually all the ship shots are the original film elements. Occasionally a film element wont be found or will be unusable for whatever technical reason. In that particular case, that was not a CG Enterprise, that was actually a new matte painting. However, they do have a digital Enterprise, because we know it will be needed at some point.

Part 1 of the interview is here.



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I look at it like renovating a house | Report this post to moderator
By: cnathanw (Odo's file, contact, web site) @ 08:22:50 on Jan 26, 2012

You want to keep up the value and relevance of the property and tastes do change with time. Changing out effects on these shows, so long as they aren't performance altering, can rejuvenate the story. So long as the original always exists, I don't mind the tinkering.

Personally, I'd love to see someone CGI the new 2009-E bridge around the old crew - just to see if it can be done, and how it would look.


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That's what they should be doing | Report this post to moderator
By: sb2004 (Odo's file, contact) @ 09:53:24 on Jan 25, 2012 | Edit History (1)

I'm a vocal critic of TOS Remastered, and have posted here and elsewhere that I don't agree with people redoing original effects simply because of changing tastes.

When effects are redone, it should be done judiciously. As here - they used original elements as much as possible and only parachuted in new stuff when absolutely necessary. Unlike TOS where they did wholesale replacement of CG (as well as music tracks). That was unnecessary. If they keep this "light touch" and don't decide to make editorial changes, then that gives me increased confidence regarding the rest of TNG Remastered, as well as the inevitable DS9 Remastered and Voyager Remastered (Enterprise should not need remastering, especially its final season which was shot in HD).

Put another way - yes, the jellyfish creatures in Encounter at Farpoint look stupid. They looked stupid back in October 1987. But they are what they are and what they were. You shouldn't change what has become part of Trek history any more than you shouldn't replace an actor who maybe did a poor job in some episode with a CG-inserted replacement. I saw someone complain that they should have inserted Sisko and Dax into Trouble with Tribbles. No.

Al


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RE: That's what they should be doing by RobertB @ 12:19:43 on Jan 25
RE: That's what they should be doing by prometheus 59650 @ 11:22:09 on Jan 25
    RE: That's what they should be doing by Sam Cogley @ 01:40:40 on Jan 26

models vs cgi | Report this post to moderator
By: steveleenow (Odo's file, contact, web site) @ 00:38:01 on Jan 25, 2012

I actually thought they did their best work when they used CGI to enhance stuff shot with existing models. The models have weight to them, and a lot of CGI back then, and a lot even today, feels CG. It almost has a shinny weightless sheen to it and it doesn't feel real. But when they used CG to improve the look of the ships it helped a lot, and I think they did this near the end of TNG and for a few years on Voyager (although I think there was a point on VOY when they abandoned the model altogether).

Even the recent film HUGO had many real sets and traditional approaches to FX which made it feel more grounded, then say some of the CG sets in the Lucas Star Wars prequels (although a lot of that stuff was pretty darn good).

This CG sheen has me worried with the new BSG but I'm somewhat comforted by the fact that they digitized the sets before they tore them down, so they will have real life references to use when they recreate those sets digitally for the new series.

--------

- Steve Lee

http://www.steveleenow.net/


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