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Feb 05 | Patrick Stewart, Jonathan Frakes, Marina Sirtis, Brent Spiner, Michael Dorn, LeVar Burton, Gates McFadden, Wil Wheaton and Denise Crosby will be part of Star Trek® TNG EXPOsed – a full-cast reunion of Star Trek: The Next Generation® to be held at the Calgary Expo April 27-29, 2012. The special reunion event will be held at Calgary Stampede Corral on the evening of Saturday, April 28, 2012. This auspicious occasion marks the 25th anniversary of Star Trek: The Next Generation® and will be the first time in over twenty years that the cast has participated in an event such as this. Included in the evening’s program is a 90 minute panel discussion, a Q&A session, and a video presentation in honour of the cast of Star Trek: The Next Generation®. A commemorative guide will produced solely for this event along with exclusive merchandise. This is a separate ticketed event with tickets going on sale through Ticketmaster on February 18, 2012 at 10 AM MST. Although the cast will be participating in various panels throughout the course of the weekend, Star Trek® TNG EXPOsed will be the only opportunity to see all nine of the cast members in one incredible panel. Tickets will be available at www.ticketmaster.com and range from $40-$125 CDN.
Jan 30 | A large, heavy pewter sculpture that Paramount
commissioned, commemorating the series finale of DS9 in 1999 is available on eBay.

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By GustavoLeao / 14:24, 3 February 2007 / General Star Trek
StarTrek.com just posted a new interview with the Star Trek The Original Series Remastered producers Dave Rossi, Denise Okuda and Michael Okuda. Here are a few excerpts from the article.
What's coming up in Star Trek Remastered?
Dave Rossi: Right now, the big project is "The Doomsday Machine". I think it's the biggest single episode in terms of shot count, as well as the complexity of effects. Not only is it a great episode for story and character, but it really has some of the best space combat sequences in the entire original series.
Mike Okuda: The folks at CBS Digital have been working on this one for weeks. I love the detail they've put into the wrecked Starship Constellation! You can see mangled details inside the decks. One of the nacelles is ripped open and you can see the warp coils inside. The other one is partly shredded. You really get a sense of the power of the planet killer and the desperation that drives Decker.
Denise Okuda: Every time I see Niel Wray (visual effects supervisor) lately, the dark circles under his eyes are a little bigger, and he looks a little more haggard. He and his team have been working late into the night on this one. Even later into the night than usual! But the smile on his face keeps getting bigger because the work is so cool.
Mike: Niel's not the only one. I heard a rumor that a bunch of the guys are heading to Vegas for a long weekend as soon as "Doomsday” is finished. They deserve it!
Have you changed the Doomsday Machine itself?
Dave: We wanted to honor the original concept, and in fact, we researched some original story notes in which Norman Spinrad described the planet killer as bristling with weapons. At the same time, we wanted to retain as much of the original model design as possible. We gave the new planet killer a texture reminiscent of hammered titanium and solid lava, trying to indicate that the surface of the machine had been pounded by untold arsenals over the aeons.
Denise: The artists at CBS Digital came up with a cool animation effect that they call "nuclear fire” for the heart of the machine. It looks a lot like the original, but has a 3D quality and swirling streams of energy. We wanted it to look like the fires of hell.
Why didn't you add Spinrad's "bristling weapons” to the machine?
Mike: We always try to be aware that this show belongs, in a certain sense, to the fans who have loved and supported it so strongly for so many years. We are consciously trying not to stray too far from the familiar elements that they've loved for so long. It would be very different if we were making all-new episodes set in that time period. If that were the case, there are a lot of changes that we'd love to make, but that didn't seem appropriate for this project.
Dave: Besides, the original planet killer was scary looking. Very alien.
Denise: Also, we've added some tiny hints of machinery, mostly in the cracks, that might be all that's left of the bristling weapons. Most of that stuff is melted into the surface.
How come the impulse engines aren't always lit?
Dave: Two reasons. First, our theory is that the engines can be running, even when they're not glowing. We try to show them glowing whenever Sulu is stepping on the gas, for instance pushing the Enterprise out of a planetary orbit. The other reason is that we're trying to keep the original look of the ship — with the dark impulse engines — in most shots. Of course, sometimes we mess up, and maybe you can chalk that up to the new Starfleet catalytic converters.
What has the fan reaction been to the project?
Mike: Overwhelmingly positive. Naturally, there was a lot of skepticism at the beginning, but once fans realized that we're working so hard to be faithful to the vision of the Original Series, a lot of them came around. That means a lot to us.
Dave: I think it's safe to say that we've hit our stride. The guys and gals at CBS Digital are working their butts off, and their efforts have paid off ... of course they no longer have butts.
Denise: We've heard that some fans are having weekly Star Trek Remastered viewing parties. Someone even e-mailed us a list of "rules” for a Star Trek Remastered drinking game! I don't remember the rules, but something about taking a drink of beer whenever a new visual effect was on the screen. I think Mike and Dave said they were going to try it. I just hope they don't do it with "The Doomsday Machine,” or they'll both be totally plastered.
The full interview can be found here.

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