Return to Main Page

EPISODE REVIEWS

A Time to Stand

File Photo || Mission Log

Airdate: Week of September 29th, 1997

Written by: Hans Beimler and Ira Steven Behr

Directed by: Allan Kroeker

In short: Completely engrossing from the opening shot, "Time" stands as a classic example of DS9's ability to build strong stories based on strong characters and delivers a wonderful mix of drama, humor, and excitement.  

Brief summary: Three months after "Call to Arms" and with the war going badly, the Defiant crew takes a captured Jem'Hadar vessel behind enemy lines to destroy a Ketracel White depot.  They succeed, but their vessel is damaged, leaving them stranded in Cardassian space. Meanwhile, Kira and Odo are coping with life under Dukat and Weyoun.

Review: Talk about a punch to the gut.  "Call to Arms" by no means suggested that the war would play out like the retelling of a Klingon opera, but I think we all expected a situation far more give-and-take than what we got with "Time."  What we got instead was an absolute disaster for the Federation, a war in which the destruction of 98 of 112 ships is but one facet of a losing struggle.  Not that I'm unhappy with this disaster, strange as that sounds. Any chance that this war would be a "fun" time for DS9's viewers was pretty much destroyed within the first fifteen seconds of the show, and that in my book is a very good thing.  Star Trek's first prolonged war shouldn't be exciting for the sake of excitement, but worth watching because of what it does with the characters and as a meditation on war.  Making action-packed shows may pack in the viewers, but making it a dark and brooding series of stories makes it truly memorable.

This episode was all about gambles, but the biggest one involving it occurred offscreen.  It was, of course, a gamble to completely shift the format of the show for at least the near future by focusing on a series of closely interconnected stories, something Star Trek had never done before.  But the even greater gamble was setting that storyline three months past any events we were previously aware of.   Dramatically, it worked beautifully.  We have no explanation as to why the mixed triumph of "Call to Arms" soured into the hollow victory it is now - just the stunning image of a few crippled ships limping away from a Jem'Hadar assault under half-power.  I'm not sure if Star Trek has had such a shocking image since the Enterprise found the remains of the fleet during the second part of "Best of Both Worlds."  During that episode, too, the disastrous events themselves took place off screen, making the sudden discovery of how dire the situation was all that more dramatic.

The gamble works in another way.  The creative spurt provided by such a shift in story focus can be burned away quickly if the writers are not careful.  A tangled web they weave the more they build plot upon plot and forget what brought them there in the first place - characters.  Babylon 5, for instance, has shown that it can create elaborate plots built on the excitement of a few key episodes. In between these few shows, however, lies a lot of plot stuffing that in the short run is tedious and in the long run often irrelevant to the big picture.  This is unfortunate not just because it is boring, but also because the only character development we get during this time period is narrowly defined to within the context of the big plot, leaving little chance to branch out with the characters.  Last year, as war neared, DS9 kept the story heading toward the war by focusing on single characters involved in side stories.  Hopefully, after this first arc of war stories ends, they'll return to that approach, at least to a degree.

While on the subject of time, during the episode the writers allowed over two weeks to pass, a move I was very pleased with.  Not only does this allow for the war to be portrayed realistically, but it also shows me that DS9's writers aren't committed to necessarily fitting all 26 episodes this season into a solar year.  It appears they are more concerned with what works than they are with fitting past trends, something I hope they use with everything they deal with this season.

For the most part, that's what happened in "Time," mainly because what worked involved utilizing the rich characters and stories the writers had worked so hard to build since we were introduced to the Dominion.  My brother is not a DS9 fan.  He saw the episode, agreed that it was a good way to spend an hour, but didn't seem to understand why I felt it was so wonderful.  My answer was simple. "Time" is a credit to everything DS9 has done before - all the careful characterization, the intrigue, and the attention to detail that makes it such a fascinating show to watch. All throughout the show, we had layer upon layer of subtext - more than I thought could be possible on TV.  Too much subtext, I'm afraid, for the Emmys, but that's another review.  :-)

The most obvious example is Dukat.  His scene with Kira, where they discussed their relationship (or lack thereof) was perhaps the show's most disturbing, and that's saying a lot considering what happened in "Time."  It is a credit to both the acting of Alaimo and Visitor and to the writing of Beimler and Behr that the scene could be so chilling yet so subtle.  To an outsider, Dukat's scene with Kira made him seem like a swarmy pervert with an exaggerated self-image. They do not appreciate how complex a man this swarmy pervert is.  He pulled Cardassia back from the abyss, as he would like to think, but not just for personal glory.  He really does want Cardassia to succeed, and he even recognizes the high price Cardassia has paid for entering the Dominion. Even his pursuit after Kira, partly prompted by his deep-felt desire to establish dominance not just over her but over all of Bajor, has mixed motivations.  We know from "Indiscretion" that he knew and loved a Bajoran woman, so his desire to take over Bajor is not fueled on petty racial motivations.  We have to wonder if beneath that phony smile a lonely man exists, and that is almost enough to feel sorry for him.

Bashir is a shell of his former self.  We saw traces of the old wit and braggadocio, but that idealistic doctor we saw step onto the station over five years ago was gone, a causality of war. Garak was right - he has become a Vulcan, willing and able to perform his duties, but completely detached to the people around him.  Instead of discussing Cardassian novels with Garak, he is crunching numbers, a sign of the cold, rationalistic turn he has taken.  It is an interesting question as to whether it was the war itself or just the revelation about his genetic engineering that made him take this turn.  Has the war been that great a shock?  Or is it, as Garak implied, the same smug Bashir underneath it all, asserting his mental superiority through instant multiplication? 

Then there is Captain Sisko.  In "Call to Arms," Sisko was clearly in charge, remaining calm and collected despite the danger the situation presented.   That is no more, buried under a layer of frustration.  Defeat and orders from above have left him helpless.  As his conversation with Dax showed, he hungers at the chance of getting back to the front line just to do something, even if it is to fight a losing struggle.  He's not at the breaking point yet (the glass table is another matter), but it will be interesting to see if he reaches that point during next week's evidently dire situation.

His conversation with his father about Jake underscored that frustration.  The whole conversation was uncomfortable; both father and son were holding back a little, despite Sisko's protestations that he wasn't raised to be a liar.  There was no easy answer about what to do about Jake, and it showed in the uneasy conversation they had.  Perhaps my favorite part, though, was Joseph's question asking why races can't just leave each other alone - reminding us, that despite the crisis, there is something higher we should be aiming for. 

While all this was happening, a plot was occurring, so I suppose I should mention it.  The plan of attacking the Ketracel White depot made sense, and I have no real problems with it.  A couple of points about how they so easily penetrated Cardassian space would have been nice, but the simple mentioning of the captured vessel from last season's "The Ship" was a large enough dose of continuity to send me into such a state of bliss that a few plot flaws probably escaped unnoticed. When the bubble closed around the vessel, I was stunned.   The attempt at escape seemed a bit clumsily handled, but I suspect that was somewhat intended, as how they were caught seemed to be beyond explanation.  Overall, this went very well I thought.

Back on the station, things looked surprisingly good.  Quark, easily DS9's most ambiguous character, represents well the ambiguity of purpose the entire occupation presents.  Quark is a good at heart (at least it seems that way), so his admission that "As occupations go, this one isn't so bad" carries weight.  The result isn't just to make the Dominion seem a bit more civilized than their Cardassian predecessors.  Dominion life is rather placid and safe.  Its only tradeoff is a limit on the freedoms of its citizens to guarantee that order, as seen with Weyoun's screening of Jake's reports. That's a powerful ideological challenge to the Federation, a challenge that can't be easily refuted as a challenge like the philosophy of the Borg can. 

And it makes for extremely interesting viewing.  The Kira and Odo plot, while not resolving before the show ended into anything substantial, was still interesting to watch.  I'm not sure what to make of Odo's "promotion" and the reappearance of Bajoran troops on the station.  Indeed, it smacks of Babylon 5's obsession of dwelling on minutiae following the Shadow War, as was done with Sheridan winning the support of the League of Non-Aligned Worlds.  In any regard, Kira and Odo had some very good dialogue, as they went back and forth encouraging each other, and we could still see that hint of romance beneath what they were saying.   This along with Weyoun and Dukat shows that things seem to be setting up nicely back on the station.

I can't really find anything wrong with the show.  Well, a couple of scenes needed a few tweaks, I suppose.  Lofton's acting could have been stronger in Jake's only scene. The scene itself, however, was well-written and only reasserted how damnably in control that Weyoun is.  The opening scene on the bridge seemed a tad too stilted dialogue-wise, but that was mainly to allow us to catch up to previous events, so I can forgive them.  It also worked to show how truly exhausted these group of friends were, but not so exhausted to forget that they were still friends, and I felt that was a nice touch.

And then there was the Worf/ Dax scene, saved only by Sisko's admonition to Dax that she shouldn't break any bones.  I'm not totally opposed to Worf/Dax, but I expected a little more interaction between the two besides speculation over a targ.  Like an argument, for example.  Dax evidently didn't even know Worf was coming, so I can understand why she would leap into his arms. What I do not understand is why she seemed so eager to "reacquaint" after Worf acted like such a stodgy fart.  Trill hormones evidently override normal emotional response.   

So the episode was virtually a complete success.  It had a little bit of everything, and most importantly it got me involved into what was happening by bringing out the emotions in me: fear, repulsion, hope - and anger that I have to wait a week to see "Rocks and Shoals."

Some short takes-

Dukat signed his log "Dukat, SG."  Either "SG" is a title or his initials, I figure.  I hope it's the former; I like the idea of his first name being Elmo.

Peregrine class ships evidently aren't limited to the Maquis, as several were shown at the episode's start.  Either way, Starfleet appears desperate for vessels.

I wonder if the Seventh Fleet means that at least six other fleets (or what is left of six fleets) is out there, or if, as I've heard, it's an homage to the US Navy's Seventh Fleet.

While on this subject, many might ask where Starfleet got all these ships.  Keep in mind that this is a federation of over 150 worlds, meaning that having a sizeable fleet would make sense, if only to provide a sufficient defense for so many planets.

The viewscreen effect was a nice effect, if somewhat disorienting for viewers with no depth perception.

If there's no replicators on the Jem'Hadar ship, what does the Vorta eat and drink?

Writing: Wonderful blend of sharp dialogue, good humor, drama, and action.

Acting: The usual suspects of Dorn and Farrell are off, as well as Lofton here, but the rest of the cast, particularly Visitor, Alaimo, Brooks, and Combs, is strong.

Directing: Good use of head shots.

Rating: 9.7 out of 10.0

Quote:  Bashir: "But if trouble breaks out, it's not a viewscreen, or a chair, or even a sandwich you'll be wanting - it's a biobed, with a surgical tissue regenerator."

Dax: "Maybe, but right now I would settle for a viewscreen"

Nog: "Or a chair"

O'Brien: "Or a sandwich."

Next week:  Shortly after christening the ship with the name "Minnow," the crew goes on a 17 year tour, a 17 year tour...

Return to Main Page

NAVIGATION PADD